What is Human-Computer Interaction?
Lecture 3
Goals & Evolution of HumanComputer Interaction
In the Last Lecture
• Effect of Bad Tools
• IFE
• Bad-day Clip
• Effect of today’s computers
• human productivity
• employee loyalty
• customer loyalty
• revenue
• Success Criteria in New Economy
In the Last Lecture
Products with a bad user
experience deserve to
DIE !
Engineers Belief
Engineers believe that since they made it, can use it,
everyone can use it
“If WE can use it, YOU can use it. If you can’t, YOU must
be STUPID”
“Users are stupid” – anonymous
“Users are dummies” – anonymous
In Today’s Lecture
• Goals of HCI
• Usability
• User Experience
HCI – A Definition
“Human-Computer Interaction is a
discipline concerned with the design,
evaluation and implementation of
interactive computing systems for
human use and with the study of
major phenomena surrounding them”
The Shopping Analogy
• Types of experiences
• Good or Bad
• Every user is unique
• Experiences are unique
User Experience – A Definition
• The user experience is a detailed collection of
everything that the user
• Sees
• Touches.
• Feels
• Interacts with
Usability
• Ensuring that interactive products are easy to
learn, effective to user and enjoyable from the
user’s perspective
Usability Goals
•Effectiveness
•Efficiency
•Safety
•Utility
•Learnability
•Memorablity
Effectiveness
•how well the system performs its intended functions • The iDrive system's efficiency because it would complete all tasks • In the Porsche case, the system was able to detect the high air intake in System of fuel • The alarm clock works well because it plays music exactly the same
way it is supposed to
•Are these systems really effective ? Think again !!
• Main goal of HCI is to evaluate things from the User’s perspective
Efficient
• How the system helps its users carry out their duties • Discuss the three systems. • 5 steps I drive
• Does the product assist users in maintaining a high level of productivity?
Safety
• Protecting the user from dangerous conditions and
undesirable situation
• Are you remember the Cases we discussed earlier you think was
the most unsafe ?
• Plane
Utility
• System always try to providing the best and right kind of functionality so
that the user can do what they want
• How useful are computer base devices
• Information on Website has increased ur
knowledge?
Learnability
• How simple it is to learn how to use a system
• Ten Minute Rule (Jacob Neilson)
• Was iDrive easy to Learn
• Simple Device VCR
• Task 1: Learning to Play
• Task 2: Pre-Record Two Programs
Memorability
• How simple it is to remember the system after learning it
• Riding a bicycle
User Experience Goals
•Satisfying
•Enjoyable
•Fun
•Entertaining
•Helpful
•Motivating
• Aesthetically Pleasing
• Supportive to Creativity
• Rewarding
• Emotionally Fullfilling
Today’s Revelation
“Don’t Make me THINK, is the
key to a usable product”
Usability and Quality
• What is Quality?
• You like a product
• Does not break down
• More about Quality later
Software Quality – A Definition
• How much a software product demonstrates
• Functionality
• Reliability
• Usability
• Efficiency
• Maintainability
• Portability







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