What is Human-Computer Interaction?

What is Human-Computer Interaction?


Lecture  3
Goals & Evolution of Human￾Computer Interaction

In the Last Lecture
• Effect of Bad Tools
• IFE
• Bad-day Clip
• Effect of today’s computers
• human productivity
• employee loyalty
• customer loyalty
• revenue
• Success Criteria in New Economy

In the Last Lecture
Products with a bad user 
experience deserve to
DIE !

Engineers Belief
Engineers believe that since they made it, can use it, 
everyone can use it
“If WE can use it, YOU can use it. If you can’t, YOU must 
be STUPID”
“Users are stupid” – anonymous
“Users are dummies” – anonymous

In Today’s Lecture
• Goals of HCI
• Usability 
• User Experience 


HCI – A Definition

“Human-Computer Interaction is a 
discipline concerned with the design, 
evaluation and implementation of 
interactive computing systems for 
human use and with the study of 
major phenomena surrounding them”

Goals of HCI



The Shopping Analogy
• Types of experiences
• Good or Bad
• Every user is unique
• Experiences are unique

User Experience – A Definition
• The user experience is a detailed collection of
everything that the user 
•  Sees
• Touches.     
• Feels
• Interacts with


Human-computer



Ease of use


Usability
• Ensuring that interactive products are easy to 
learn, effective to user and enjoyable from the 
user’s perspective

Perspective


User experience



Usability Goals
•Effectiveness
•Efficiency
•Safety
•Utility
•Learnability
•Memorablity


Effectiveness
•how well the system performs its intended functions • The iDrive system's efficiency because it would complete all tasks • In the Porsche case, the system was able to detect the high air intake in System of fuel • The alarm clock works well because it plays music exactly the same 
way it is supposed to
•Are these systems really effective ? Think again !!
• Main goal of HCI is to evaluate things from the User’s perspective 


Efficient
• How the system helps its users carry out their duties • Discuss the three systems. • 5 steps I drive
 • Does the product assist users in maintaining a high level of productivity?

Safety
• Protecting the user from dangerous conditions and 
undesirable situation
• Are you remember the Cases we discussed earlier you think was 
the most unsafe ?
• Plane
Safety of user



Utility
• System always try to  providing the best and right kind of functionality so 
that the user can do what they want
• How useful are computer base devices
• Information on Website has increased ur 
knowledge?

Learnability
• How simple it is to learn how to use a system
• Ten Minute Rule (Jacob Neilson)
• Was iDrive easy to Learn 
• Simple Device VCR
• Task 1: Learning to Play
• Task 2: Pre-Record Two Programs

Memorability
• How simple it is to remember the system after learning it
• Riding a bicycle

User Experience Goals
•Satisfying
•Enjoyable
•Fun
•Entertaining
•Helpful
•Motivating
• Aesthetically Pleasing
• Supportive to Creativity
• Rewarding
• Emotionally Fullfilling

Motivation

Today’s Revelation
“Don’t Make me THINK, is the 
key to a usable product”

Usability and Quality
• What is Quality?
• You like a product
• Does not break down
• More about Quality later

Software Quality – A Definition
• How much a software product demonstrates
• Functionality
• Reliability
• Usability
• Efficiency
• Maintainability
• Portability



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