Headlines

Advertisement

SEO

What is Human-Computer Interaction?

What is Human-Computer Interaction?


Lecture  3
Goals & Evolution of Human￾Computer Interaction

In the Last Lecture
• Effect of Bad Tools
• IFE
• Bad-day Clip
• Effect of today’s computers
• human productivity
• employee loyalty
• customer loyalty
• revenue
• Success Criteria in New Economy

In the Last Lecture
Products with a bad user 
experience deserve to
DIE !

Engineers Belief
Engineers believe that since they made it, can use it, 
everyone can use it
“If WE can use it, YOU can use it. If you can’t, YOU must 
be STUPID”
“Users are stupid” – anonymous
“Users are dummies” – anonymous

In Today’s Lecture
• Goals of HCI
• Usability 
• User Experience 


HCI – A Definition

“Human-Computer Interaction is a 
discipline concerned with the design, 
evaluation and implementation of 
interactive computing systems for 
human use and with the study of 
major phenomena surrounding them”

Goals of HCI



The Shopping Analogy
• Types of experiences
• Good or Bad
• Every user is unique
• Experiences are unique

User Experience – A Definition
• The user experience is the holistic combination of 
everything that the user
• Sees
• Touches
• Feels
• Interacts with


Human-computer



Ease of use


Usability
• Ensuring that interactive products are easy to 
learn, effective to user and enjoyable from the 
user’s perspective

Perspective


User experience



Usability Goals
•Effectiveness
•Efficiency
•Safety
•Utility
•Learnability
•Memorablity


Effectiveness
•How good the system is at doing what it is supposed to do
• iDrive system being effective since it would perform all the tasks
• Porsche example the system was effective enough to detect the high intake of Air in 
Fuel system
• The Alarm clock is effective in the way that it would play music in exactly the same 
way it is supposed to
•Are these systems really effective ? Think again !!
• Main goal of HCI is to evaluate things from the User’s perspective 


Efficient
• The way system supports its users in carrying out 
their tasks
• Talk about the three systems
• 5 steps I drive
• Does the product help users sustain a high level of 
productivity?

Safety
• Protecting the user from dangerous conditions and 
undesirable situation
• Which of the Cases we discussed earlier you think was 
the most unsafe ?
• Plane
Safety of user



Utility
• System providing the right kind of functionality so 
that the user can do what they want
• How useful are computer base devices
• Information on Website has increased ur 
knowledge?

Learnability
• How easy a system is to learn to user
• Ten Minute Rule (Jacob Neilson)
• Was iDrive easy to Learn 
• Simple Device VCR
• Task 1: Learning to Play
• Task 2: Pre-Record Two Programs

Memorability
• How easy the system is to remember once learnt
• Riding a bicycle

User Experience Goals
•Satisfying
•Enjoyable
•Fun
•Entertaining
•Helpful
•Motivating
• Aesthetically Pleasing
• Supportive to Creativity
• Rewarding
• Emotionally Fullfilling

Motivation

Today’s Revelation
“Don’t Make me THINK, is the 
key to a usable product”

Usability and Quality
• What is Quality?
• You like a product
• Does not break down
• More about Quality later

Software Quality – A Definition
• The extent to which a software product exhibits 
these characteristics
• Functionality
• Reliability
• Usability
• Efficiency
• Maintainability
• Portability



Share this:

Post a Comment

 
Copyright © The Beginner . Designed by OddThemes